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- @Start_of_text
-
-
-
- An introduction to...
-
- U S E R S S T A N D A R D S G R O U P
-
- (The what, why and hows)
-
- Version 1.20 release 1.2
- Updated: 19.5.95
-
-
-
- --==>> What exactly is USG? <<==--
-
- USG is a non-profit organisation of users and developers who are
- willing to support and aid in the development of high quality software
- and standards. As such, USG and USG-Net will help developers with ideas
- to make their product better, and to encourage them to actually release
- their products. USG will also help with suggestions, tips, technical
- details, and to provide betatesters for these products. Developers
- connected to USG-Net will also find it useful to set up their own echo,
- which will provide them with even more help in finding the "right way"
- for their product. USG-Net is explained in more detail in its own,
- introduction-text.
-
-
- --==>> What are the goals with USG? <<==--
-
- USG's goal is simply to provide a stable base for developers to get
- their products tested and to provide the end-user with a simple way to
- let the developer know what they think of their product. USG will try
- to help developers find suitable betatesters for their product. USG
- will also act as quality-assurance for products. Look for things like
- 'Endorsed by USG', 'Supported by USG' and similar...
-
-
- --==>> Why USG? <<==--
-
- Well, that is up to you. If you have ever developed something, you
- might know the amount of work involved. If you also have been busy
- betatesting it, you know that there is always one more bug. USG will
- not do all the work for you, but should provide you with enough
- suggestions and tips to make it easier from the start.
-
-
- --==>> Why should you join USG? <<==--
-
- As a developer, you should join to gain access to a wide variety of
- users and other developers. Other developers could provide you with
- lots and lots of tips on 'how to'. Betatesters finding that obscure bug
- noone would have found until after release. Suggestions on how to do
- certain things. These things can be the thing that gets a product
- released instead of scrapped.
-
- As a user, you should join USG to support the development of quality
- software and quality standards. As a user, you can also take active
- part in the development of said software and standards. You could be a
- betatester for someone, or maybe do some promotional work for a product
- you like.
-
- As a member of USG, your knowledge, thoughts and opinions can provide
- invaluable help for others, which is the main goal with USG.
-
-
- --==>> How does USG work? <<==--
-
- USG as an organisation works by the rule that everyone is equal. Major
- changes regarding USG will be a matter for all members. For single
- developers, they will still have full control of their product. USG
- will serve as a support organisation for the product, IF the developer
- wishes it.
-
- Practically, most contact is through USG-Net, FidoNet, AmigaNet or the
- InterNet. USG-Net, the core of the developer support, is available to
- anyone, not just USG members. But, to get full support and use of USG
- you will still have to become a member. USG-Net is a growing net, but
- will try to be somewhat faster than existing nets, mainly by not
- concerning itself with non-development topics. For more information on
- USG-Net, see the 'Introduction to USG-Net' text.
-
- At the time of writing, USG does not handle any registration issues,
- nor any distribution of your product, but maybe in the future. This
- depends on the interest among members to take active part in the
- maintenance of USG as an organisation.
-
-
- --==>> What is USG supporting so far? <<==--
-
- The following products are endorsed/supported/developed by USG;
-
- SOFTWARE:
- Barney - by Juergen Schmitz
- Cybergames - by Cyberpunk Developments
- database.library - by BetaSoft
- DescMaker - by Robert Bjorn
- FileDescEditor - by Mattias Palsson
- FilePather - by Johan Torin
- FPBase - by Johan Torin
- GoldFreq - by Jari Kanerva
- js_tools.library - by Juergen Schmitz
- JS_TOSS - by Juergen Schmitz
- MemMinister - by Marcus Ohlstrom
- Moby - by Centauri Software
- NetCall - by Alexander Stirmlinger
- Paintlab - by Centauri Software
- PhoneCall - by Frank Duerring & A. Stirmlinger
- PicReg - by Alberth Johansson
- PriMan - by Barry McConnell
- Project Manager - by TMB Software
- ptreplay.library - by BetaSoft
- UserEd - by Centauri Software
- UserRename - by Centauri Software
-
- STANDARDS:
- File Description Standard - by Peter Bornhall
- FilePather Standard - by Johan Torin
- Text Encapsulation Standard - by Johan Torin & Peter Bornhall
-
-
- --==>> How do you join USG? <<==--
-
- First of all, joining USG is completely free of charge, and there is
- currently no reason to change this policy. As a member of USG, you are
- not required to do anything, so those who just feels that they want to
- support the idea should not be disencouraged. Also, USG allows entire
- development teams to join. To join USG, fill in the following
- information;
-
- Name - First and last name, or name of development team
- Address - Withheld from the public eye on request
- Country - Your country
- Born - Date of birth, optional
- E-mail - Any E-mail and/or netaddresses you have
- System - Platform and system you use
- Products - Information on any products you are developing
-
- Also, let us know if you are a developer, if you want to take active
- part in development, or if you are just supporting USG.
-
- If you are interested in becoming a betatester, enclose full details on
- your system setup and software. This information will then be sent to
- the betatester coordinator.
-
-
- Send your membership info to;
-
- Peter Bornhall 2:201/417.41@fidonet
- Back 5, Frammestad 8:102/104.41@usgnet
- S-46598 NOSSEBRO 39:164/104.41@amiganet
- SWEDEN
-
- email: bornhall@karkis.canit.se
-
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